AllAlgorithms/c

GitHub: AllAlgorithms/c

AllAlgorithms 的 C 语言实现版本,涵盖人工智能、密码学、数据结构、排序、搜索、图论等多个领域的经典算法,适合学习和面试准备。

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我们接受所有 Pull Request。[阅读更多](https://github.com/AllAlgorithms/algorithms/issues/40)




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什么是算法?    贡献    贴纸和 T 恤

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用多种语言实现的所有 ▲lgorithms 的海量集合


## 参见 - [什么是算法](#what-is-an-algorithm) - [贡献](https://github.com/AllAlgorithms/algorithms/blob/master/.github/contributing.md) - [行为准则](https://github.com/AllAlgorithms/algorithms/blob/master/.github/code-of-conduct.md) - [贴纸和 T 恤](https://www.redbubble.com/people/abranhe/works/34285088) - [Twitter](https://twitter.com/AllAlgorithms) - [Instagram](https://instagram.com/AllAlgorithms) - [算法分类](#categories) - [维护者](#maintainers) - [许可证](#license) ## 什么是算法? 非正式地说,算法是任何定义明确的计算过程,它将某个值或一组值作为输入,并产生某个值或一组值作为输出。因此,算法是将输入转换为输出的一系列计算步骤。 一个算法应具备三个重要特征才能被认为是有效的: - **它应该是有限的**:如果你的算法在试图解决它设计要解决的问题时永不终止,那么它是无用的。 - **它应该有明确定义的指令**:算法的每一步都必须精确定义;对于每种情况,指令都应被明确指定。 - **它应该是有效的**:算法应该解决它设计要解决的问题。并且应该可以通过纸笔演算来证明该算法的收敛性。 ## 分类 - [人工智能](#artificial-intelligence) - [回溯](#backtracking) - [位操作](#bit-manipulation) - [细胞自动机](#cellular-automaton) - [密码](#ciphers) - [计算几何](#computational-geometry) - [密码学](#cryptography) - [数据结构](#data-structures) - [分治](#divide-and-conquer) - [动态规划](#dynamic-programming) - [博弈论](#gaming-theory) - [图](#graphs) - [贪心算法](#greedy-algorithms) - [数学](#math) - [网络](#networking) - [数值分析](#numerical-analysis) - [操作系统](#operating-system) - [随机算法](#randomized-algorithms) - [搜索](#searches) - [选择算法](#selections-algorithms) - [排序](#sorting) - [字符串](#strings) - [在线挑战](#online-challenges) - [其他](#others) ## [人工智能](artificial-intelligence) - [基于密度的噪声应用空间聚类 (DBSCAN Clustering)](https://allalgorithms.com/docs/dbscan) - [交互式自组织数据分析技术 yAy! (ISODATA Clustering)](https://allalgorithms.com/docs/isodata) - [线性回归 (Linear Regression)](https://allalgorithms.com/docs/linear-regression) - [逻辑回归 (Logistic Regression)](https://allalgorithms.com/docs/logistic-regression) - [神经风格迁移 (Neutral Style Transfer)](https://allalgorithms.com/docs/neutral-style-transfer) - [布尔可满足性问题 (SAT)](https://allalgorithms.com/docs/sat) - [旅行商问题 (TSP)](https://allalgorithms.com/docs/tsp) - [A* (A Star)](https://allalgorithms.com/docs/a-star) - [人工神经网络 (Artificial Neutral Network)](https://allalgorithms.com/docs/artificial-neutral-network) - [卷积神经网络 (Convolutional Neutral Network)](https://allalgorithms.com/docs/convolutional-neutral-network) - [决策树 (Decision Tree)](https://allalgorithms.com/docs/decision-tree) - [因子分解机 (Factorization Machines)](https://allalgorithms.com/docs/factorization-machines) - [高斯混合模型 (Gaussian Mixture Model)](https://allalgorithms.com/docs/gaussian-mixtrue-model) - [梯度提升树 (Gradient Boosting Trees)](https://allalgorithms.com/docs/gradient-boostring-trees) - [层次聚类 (Hierachical Clustering)](https://allalgorithms.com/docs/hierachical-clustering) - [图像处理 (Image Processing)](https://allalgorithms.com/docs/image-processing) - [K 近邻 (K Nearest Neighbors)](https://allalgorithms.com/docs/k-nearest-neighbors) - [K 均值 (K Means)](https://allalgorithms.com/docs/k-means) - [极小化极大算法 (Minimax)](https://allalgorithms.com/docs/minimax) - [朴素贝叶斯 (Native Bayes)](https://allalgorithms.com/docs/native-bayes) - [最近序列记忆 (Nearest Sequence Memory)](https://allalgorithms.com/docs/nearest-sequence-memory) - [神经网络 (Neutral Network)](https://allalgorithms.com/docs/neutral-network) - [感知机 (Perceptron)](https://allalgorithms.com/docs/perceptron) - [主成分分析 (Principal Component Analysis)](https://allalgorithms.com/docs/principal-component-analysis) - [Q 学习 (Q Learing)](https://allalgorithms.com/docs/q-learning) - [随机森林 (Random Forests)](https://allalgorithms.com/docs/random-forest) - [受限玻尔兹曼机 (Restricted Boltzman Machine)](https://allalgorithms.com/docs/restricted-boltzman-machine) ## [回溯](backtracking) - [Algorithm X](backtracking/algorithm-x) - [纵横字谜 (Crossword Puzzle)](backtracking/crossword-Puzzle) - [骑士巡逻 (Knight Tour)](backtracking/knight-tour) - [M 着色问题 (M Coloring Problem)](backtracking/m-coloring-problem) - [N 皇后 (N Queen)](backtracking/n-queen) - [迷宫路径数 (Number of ways in Maze)](backtracking/number-of-ways-in-maze) - [集合划分 (Partitions of set)](backtracking/partitions-of-set) - [字符串排列 (Permutation of Strings)](backtracking/permutation-of-strings) - [幂集 (Powerset)](backtracking/powerset) - [迷宫中的老鼠 (Rat in maze)](backtracking/rat-in-maze) - [子集和 (Subset Sum)](backtracking/subset-sum) - [数独求解 (Sudoku Solve)](backtracking/sudoku-solve) ## [位操作](bit-manipulation) - [位加法 (Addition using bits)](bit-manipulation/adding-using-bits) - [位除数 (Bit divisor)](bit-manipulation/bit-divisor) - [字节交换器 (Byte swapper)](bit-manipulation/byte-swapper) - [数字转二进制 (Convert numbers to binary)](bit-manipulation/convert-numbers-to-binary) - [计算置位 (Count set bits)](bit-manipulation/count-set-bits) - [翻转位 (Flip bits)](bit-manipulation/flip-bits) - [汉明距离 (Hamming distance)](bit-manipulation/hamming-distace) - [反转位 (Invert bit)](bit-manipulation/invert-bit) - [孤独整数 (Lonely integer)](bit-manipulation/lonely-integer) - [幻数 (Magic Number)](bit-manipulation/magic-number) - [最大异或值 (Maximum XOR Value)](bit-manipulation/maximun-xor-value) - [2 的幂 (Power of 2)](bit-manipulation/power-of-2) - [子集生成 (Subset Generation)](bit-manipulation/subset-generation) - [二进制数求和 (Sum binary numbers)](bit-manipulation/sum-binary-numbers) - [和等于异或 (Sum equals XOR)](bit-manipulation/sum-equals-xor) - [唯一出现三次的数 (Thrice unique number)](bit-manipulation/thrice-unique-number) - [唯一出现两次的数 (Twice unique number)](bit-manipulation/twice-unique-number) - [异或交换 (XOR Swap)](bit-manipulation/xor-swap) ## [细胞自动机](cellular-automaton) - [Brian 的大脑 (Brians Brain)](cellular-automaton/brians-brain) - [康威生命游戏 (Conways Game of life)](cellular-automaton/conways-game-of-life) - [基本细胞自动机 (Elementary Cellular Automata)](cellular-automaton/elementary-cellular-automata) - [通用算法 (Generic Algorithm)](cellular-automaton/generic-algorithm) - [兰顿蚂蚁 (Langtons Ant)](cellular-automaton/langtons-ant) - [Nobili 细胞自动机 (Nobili Cellular Automata)](cellular-automaton/nobili-cellular-automata) - [冯·诺依曼细胞自动机 (Von Neoumann Cellular Automata)](cellular-automaton/von-neoumann-cellular-automata) ## [计算几何](computational-geometry) - [二维直线相交 (2D Line intersection)](computational-geometry/) - [二维分离轴测试 (2D Separating Axis test)](computational-geometry/) - [多边形面积 (Area of polygon)](computational-geometry/) - [三角形面积 (Area of triangle)](computational-geometry/) - [轴对齐包围盒碰撞 (Axis aligned bounding box collision)](computational-geometry/) - [Bresenham 直线算法 (Bresenham Line)](computational-geometry/) - [Chan 算法 (Chans Algorithm)](computational-geometry/) - [Cohen-Sutherland 直线裁剪 (Cohen Sutherland Lineclip)](computational-geometry/) - [点间距离 (Distance between points)](computational-geometry/) - [Graham 扫描 (Graham Scan)](computational-geometry/) - [半平面交 (Halfplane intersection)](computational-geometry/) - [Jarvis 行进 (Jarvis March)](computational-geometry/) - [Quickull](computational-geometry/) - [球体四面体相交 (Sphere tetrahedron intersection)](computational-geometry/) - [Sutherland-Hodgman 裁剪 (Sutherland Hodgeman clipping)](computational-geometry/) ## [密码学](cryptography) - [仿射密码 (Affine Cipher)](cryptography/) - [Atbash 密码 (Atbash Cipher)](cryptography/) - [自动密钥密码 (Autokey Cipher)](cryptography/) - [培根密码 (Baconian Cipher)](cryptography/) - [凯撒密码 (Caesar Cipher)](cryptography/) - [列移位密码 (Colummnar Cipher)](cryptography/) - [维吉尼亚密码 (Vigenere Cipher)](cryptography/) ## [数据结构](data-structures) - [包 (Bag)](data-structures/bag/) - [哈希 (Hashes)](data-structures/hashes/) - [链表 (Linked List)](data-structures/linked-list/) - [列表 (List)](data-structures/list/) - [队列 (Queue)](data-structures/queue/) - [栈 (Stack)](data-structures/stack/) - [树 (Tree)](data-structures/tree/) ## [分治](divide-and-conquer) - [Strassen 矩阵运算 (Strassen Matrix Manipulation)](divide-and-conquer/) - [最近点对 (Closest Pair of Point)](divide-and-conquer/) - [逆序数 (Inversion Count)](divide-and-conquer/) - [Karatsuba 乘法 (Karatsuba Multiplication)](divide-and-conquer/) - [最大连续子序列和 (Maximum Contiguous subsequence sum)](divide-and-conquer/) - [分治法归并排序 (Merge Sort using divide and conquer)](divide-and-conquer/) - [分治法快速排序 (Quick Sort using divide and conquer)](divide-and-conquer/) - [寻找最小最大值的锦标赛方法 (Tournament Method to find min max)](divide-and-conquer/) - [Warnock 算法 (Warnock Algorithm)](divide-and-conquer/) - [X 的 Y 次幂 (X Power Y)](divide-and-conquer/) ## [动态规划](dynamic-programming) - [数组中位数 (Array Median)](dynamic-programming) - [最优二叉搜索树 (Optima Binary Search Tree)](dynamic-programming) - [二项式系数 (Binomial Coefficient)](dynamic-programming) ## [博弈论](gaming-theory) - [Nim 博弈最佳下一步 (Nim Next Best Move Game)](gaming-theory/) - [Nim 博弈胜负判定 (Nim Win Loss Game)](gaming-theory/) - [Grundy 数 Kayle 游戏 (Grundy Numbers Kayle Game)](gaming-theory/) ## [图](graphs) - [二分图检测 (Bipartite Check)](graphs/) - [邻接表图表示 (Adjacency Lists graphs representation)](graphs/) - [A* (A Star)](
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